![]() M-We wanted for it to have a very accessible and physical aspect. V-Also composition wise, this sort of, like, the maximum emotion of EDM and genres like that, which are very exaggerated, and kind of bringing that from maybe a different angle. M-The physical effects of stage technology, whether strobes or smoke, or being enveloped in smoke, it’s like being overwhelmed with sound and video. What is the sensory excess and overload in your music and shows meant to accomplish? Fingers crossed that we can tour in the future. It’s kind of sad it is music to be experienced with other people. But pretty quickly, the live part became kind of the most important aspect of it. M-Amnesia Scanner started as a very net-native, or, like, internet-first project. And then of course, still we could at least, in some limited form, offer these experiences, but no one really knows. So it feels a bit lame in a way, but it is what it is, I suppose. A lot of things we do are kind of planned to be experienced in. It’s always been a very significant part of what we do. What is it like to release music when you can’t perform it at one of your ‘sensory overload’ live shows? V-Yeah, it’s more like, “Tell me what did I do wrong, take me back!” It’s definitely not some nihilist statement that we’re transcending or leaving to Planet B. M-Yeah, and an important distinction is we’re not the one leaving the planet. The collection of songs sort of goes through very similar phases of emotions to the state of the world that you could go through when you’re going through a break-up. It wasn’t written with that thought in mind, but that’s how it came out. It was actually Martti’s colleague, Emily, who coined that term. V-It’s more like a break-up album, and I guess it was more to play with the break-up album as a musical form… Everyone knows what a break-up album is. In the press release, Tearless is referred to as a ‘break-up letter with the planet’. M-I was actually in Finland for three months, I just came back to Berlin like a week ago, but it’s like an interesting experiment in location and independence I guess. It hasn’t been as extreme as it clearly was in other places, like I wouldn’t need to report to the police if I wanted to go to the grocery store. V-It’s my first quarantine so I have no other reference point, but it’s been okay. Engrossing atmosphere and tension, enhanced lighting effects, and carefully designed sound effects for a real horror experience.Congratulations on your second LP, Tearless!.Absorbing yet terrifying tale, experience hell on earth in a fictional appalling story.Tactile immersion, all-new levels of interaction with the world through puzzle solving and tool handling.Adaptive horrid threats, an ever-present gruesome creature that stalks the player.Unscripted environment, where objects, threats, and resources change with every playthrough.Player choice, creating an emergent gameplay experience in a sandbox horror survival setting.The game is a story of survival and the will to live, even in the direst of circumstances." Throughout the game, players will experience the intense psychological horror of Henri's situation and will learn about the character as he faces his fears and turns them into belief and hope. ![]() The bunker is a labyrinth of twists and turns, filled with traps and other hazards that threaten to end the soldier's life at every turn. But the creature is not the only obstacle Henri must face. As Henri, players must navigate the dark and twisted maze of the bunker, using all their skills and resources to outsmart and outrun the beast. A deadly creature stalks the corridors, hunting for its next meal. "Set during World War 1, players take on the role of Henri Clement, a French soldier who is left behind by his battalion and finds himself trapped inside an abandoned military bunker. ![]()
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